Balance your levels with a million virtual thumbs.
PlayCurve runs your levels through a lively cast of simulated players; so you can see the shape of the fun before it ever ships.
A mathematical playground for the shape of play.
At the heart of PlayCurve is an engine that can play your game at massive scale. It gives each simulated player a different mix of curiosity, skill, patience, habits, and luck; turning your level into a probability landscape you can actually feel.
Peek under the hoodBetter games, built with confidence.
Empower your design team to iterate faster. No more waiting on manual playtests or risky soft-launches to learn what already could have been known.
Faster balancing
Tweak a level, hit run, and see the curve shift in seconds. Turn balancing from a chore into a conversation.
Fewer players quietly giving up
Spot levels that are too random, too punishing, or too dependent on boosters; long before players ever feel it.
Less time in test cycles
Automate the first 90% of level QA so your human playtesters can focus on the feel of the game, not the math.